![]() I think in one the post of this thread i posted a link for the a zepellin model and the final boss of the game. I haven´t extracted the models/textures because i´ve only made an importer of the models to Unity, i really don´t know what´s a good Model format to extract a full model with the correct texture settings. If it´s the PC Crimson, the textures are 16bits images (R5G6B5), i don´t think there is some script to extract them. If it´s the Xbox Crimson Skies, the QUICKBMS file on the first post should extract most of the textures. We have various filters for a quick search. These models are suitable for both 3D printing and CNC With our help, you can already search for models on all popular sites on the Internet. Our collections of 3D models created by a community of 3D enthusiasts. if you still have them, it might be a lot to ask but do you think you could send me the models you managed to extract? mainly the plans and zeppelins.įirst thing, you are talking about Crimsom skies for PC or Crimsom skies High Road to Revenge XBOX? All our 3D models contain a ZIP archive with STL files and previews. These models are suitable for both 3D printing and CNC. ![]() ![]() Our collections of 3D models, such as the ones on this page, are assembled by a community of 3D enthusiasts. These models contain a ZIP archive with STL files and previews also has smaller number of polygons and therefore require less computing power to render. Oh hey there, I wasn't expecting a reply, I'm actually getting errors with every texture, not just the flares, no program can open them, they aren't TGA I think, is there a special way I need to convert them? I'm excited to try and mod these planes into atlas to create a crimson skies conversion using their base aircraft programming and zepplin. All found models are available for download. ![]()
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